Vended - Rebalance and weird ai
Update 2 - ai rebalancing.
I took an odd approach when designing the vending machines movement... it uses a spring joint which is attached to a navmesh agent.
so essentially the monster is being yanked around by an invisible entity. I did this to make its movement feel poltergeist like, erratic and more violent. The downsides to this is that its very hard to balance the movement... If I set the spring joint to be too weak the vending machine kind of just gets dragged on its "face" which isn't scary, and if I set the forces too high it becomes a literal missile, making it feel impossible to win.
and this has been a point of complaint, so bare with me. The game is supposed to be difficult to win, but making it too unforgiving will cause undue frustration for all you players, and I do want to get this just right. I think I'm in the ball park of the right values. but a word of advice, if you see the machine, just run immediately, or you will very likely die.
changelog:
- slowed down the vending machine slightly.
- increased player stamina.
- fixed kill animation error.
- reduced breathing sfx volume.
Thanks for reading!
Files
Get Vended
Vended
Vending machines kill more people than sharks - THE GAME
Status | Released |
Author | KANEYMON |
Genre | Survival, Puzzle |
Tags | Atmospheric, Creepy, Experimental, Horror, Indie, Survival Horror, Thriller, Unity, weird |
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